
Mouse Vs. Rats 3
We made it twin
Release Build 1.0 (2025-11-06)
- Game is out
- I'm never doing this shit again
Old Playtest Update Logs:
ENDGAME UPDATE SUPER DUPER MEGA UPDATE(2025-06-01)
- main menu added
- Endgame added (+5 bosses +5 rats)
- 9 total bosses now
- all rats added
- all attacks added
- all agent added
- all (except one) gadget added
- So much added I cant be bothered to list it all
4th Biome megabuild(2024-09-10) *QUITE A LOT OF STUFF HERE SO NOTHING IS FINAL*
- Reworked progression
- Improved combo system with more stats(it's overall harder to rank up now muhahahah)
- Reworked and re:added drifter rat
- 4 new attacks
- laser gun (light)
- cheese (medium) (requested by goomper himself)
- Megabonker (heavy)
- Multi missiles (heavy)
- New agent
- Bob.jr
- Gadgets
- New gadgets system
- 6 gadgets added
- 3 new rats
- Top rat (has a low chance of spawning and grants a pretty big ruby bonus, wont kill you)
- Healer
- Reaver
- Sunset Sea Biome
- New biome, the sunset sea
- New boss, Pie Rat
- New miniboss, Plunderer
- Other
- Improved visuals inside all biomes
- Quickswitch introduced
- Rank indicators
- Shopkeeper dialouge
- Shop cooldown (prevents cheesing attacks and whatnot)
- balance changes
Agent and new biome testing follow up(2024-06-20)
- Added a playtest panel(only intentend for testing specific things at specific times do not abuse this, you're supposed to play normally)
- Added levels to Yeti agent
- Further rebalancing of game
- FINALLY fixed bug where game would completely stop at hazard level 53
Agent and new biome testing(2024-06-10) (yeah it's been a while)
- New agent system
- Agent M agent with full levels
- Bella agent with full levels
- Yeti angent with currently no levels, only testing
- A new biome
- Ratpacker miniboss
- Aviator boss
- heavy attacks still remain unbalanced
- drifter removed (did not fit in)
- Balance changes
Second playtest build test(2024-03-29)
- New Boss spawn system
- New biome system
- Ruby mines biome
- Prince boss
- Heavy attacks(beta)
- Miner rat
- Balance changes
First real playtest build(2024-01-28)
- new rat spawning system
- shop system with attacks (no heavy attacks yet though)
- new UI with animations and sound
- new combo system(final I think so lmk)
- new rat - bouncer, spawns on hazard level 16 and above
- new rat - drifter, spawns on hazard level 22 and above
- Still very unpolished however and in alpha
Build1 (2023-12-04)
- First build with 3 fully functional attacks
- no proggression in mind for this build
- Purely to test the fundemental things in the game, bugs and difficulty ramp up


Comments
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Love it
The UI is a bit hard to use. I often get stuck with several pannels I can't find how to close while the rats keeps going as the game doesn't pause
appreciate the feedback. Thanks for playing
I WANT STEAM RELEASE!!!!!!
stfu
this crazy
BROOOO THIS GAME IS SOOO GOOD???? WTH????
YOOO IKR????