We made it twin


Release Build 1.0 (2025-11-06)

- Game is out

- I'm never doing this shit again


Old Playtest Update Logs:


ENDGAME UPDATE SUPER DUPER MEGA UPDATE(2025-06-01)

- main menu added

- Endgame added (+5 bosses +5 rats)

- 9 total bosses now

- all rats added

- all attacks added

- all agent added

- all (except one) gadget added

- So much added I cant be bothered to list it all


4th Biome megabuild(2024-09-10) *QUITE A LOT OF STUFF HERE SO NOTHING IS FINAL*

- Reworked progression

- Improved combo system with more stats(it's overall harder to rank up now muhahahah)

- Reworked and re:added drifter rat

- 4 new attacks

- laser gun (light)

- cheese (medium) (requested by goomper himself)

- Megabonker (heavy)

- Multi missiles (heavy)


- New agent

- Bob.jr


- Gadgets

- New gadgets system

- 6 gadgets added


- 3 new rats

- Top rat (has a low chance of spawning and grants a pretty big ruby bonus, wont kill you)

- Healer

- Reaver


- Sunset Sea Biome

- New biome, the  sunset sea

- New boss, Pie Rat

- New miniboss, Plunderer


- Other

- Improved visuals inside all biomes

- Quickswitch introduced

- Rank indicators

- Shopkeeper dialouge

- Shop cooldown (prevents cheesing attacks and whatnot)

- balance changes



Agent and new biome testing follow up(2024-06-20) 

- Added a playtest panel(only intentend for testing specific things at specific times do not abuse this, you're supposed to play normally)

- Added levels to Yeti agent

- Further rebalancing of game

- FINALLY fixed bug where game would completely stop at hazard level 53


Agent and new biome testing(2024-06-10) (yeah it's been a while)

- New agent system

- Agent M agent with full levels

- Bella agent with full levels

- Yeti angent with currently no levels, only testing

- A new biome

- Ratpacker miniboss

- Aviator boss

- heavy attacks still remain unbalanced

- drifter removed (did not fit in)

- Balance changes


Second playtest build test(2024-03-29)

- New Boss spawn system

- New biome system

- Ruby mines biome

- Prince boss

- Heavy attacks(beta)

- Miner rat

- Balance changes


First real playtest build(2024-01-28)

- new rat spawning system

- shop system with attacks (no heavy attacks yet though)

- new UI with animations and sound

- new combo system(final I think so lmk)

- new rat - bouncer, spawns on hazard level 16 and above

- new rat - drifter, spawns on hazard level 22 and above

- Still very unpolished however and in alpha


Build1 (2023-12-04)

- First build with 3 fully functional attacks

- no proggression in mind for this build

- Purely to test the fundemental things in the game, bugs and difficulty ramp up

Updated 21 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorKevediBeb
Made withUnity

Comments

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(+1)

Love it

(+1)

The UI is a bit hard to use. I often get stuck with several pannels I can't find how to close while the rats keeps going as the game doesn't pause

appreciate the feedback. Thanks for playing

I WANT STEAM RELEASE!!!!!! 

(+1)

stfu

this crazy

BROOOO THIS GAME IS SOOO GOOD???? WTH????

YOOO IKR????